Thursday, December 12, 2013

IMMERSIVE LIBRARIES AND MUSEUMS.

For part of my online course "discovering computer graphics" I visited the Immersive Education Libraries and Museums Technology Working Group http://JiED.org
As technology continues to advance in the world we live in, the way we live our lives day to day changes. This is becoming more and more evident in our education systems. People rely increasingly on computer technology and online resources for education. Part of what Immersive Education Libraries is about is creating ways to access information that was once in books and other print materials online. This is created through all types of multimedia to include images, videos, sounds, text, and much more.
One of the great things about using technology for education is you can explore much more. Immersive education is working to create ways to make this digital environment seem more real. Not just looking at a computer. One of the ways this is done is through virtual reality. Interactive communication between other users gives people a sense of being more connected. Part of this interactive communication include using avatars through augmented reality. This allows users to have an almost physical being with the other users. Virtual worlds allow users to interact with other avatars.
These virtual worlds are similar to some of the gaming technologies seen with video games. Say you want to put on a presentation for a group. You can meet with all the other avatars that are part of your class or group and do you presentation. Maybe take them on a tour, show everyone pictures. While at the same time being able to rely information back and forth.
With the technology advancing everyday the immersive education libraries and museums technology become ever more useful and advanced. With this virtual study spaces allow students to learn from anywhere. You can connect with people in other countries, making it easier to network with a much more diverse group of people. The possibilities become ever more expanding with the full augmented and mixed reality.

Source:
"Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)",
http://JiED.org
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